Where Instead of Using Functional Bind, I Create an Expressive Model

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The other day, I wrote a post about bind() and the >>= operator and how it can help chain function calls together. The example was a bit too contrived and making it fit the requirements left us with really bad code. I came up with an even better implementation: use plain Swift objects and express your intent carefully.

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How to Write Pragmatic, Testable Singletons in Swift

Singletons have their use. I use two Singletons regularly in my projects: a DomainPublisher and a ServiceLocator. The latter is a registry of service objects which is global so the service objects don’t have to be. For practical use, most Singletons are overcomplicated or overly restrictive. Here’s how I suggest you implement Singletons in your apps:

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Going Beyond Guard Clauses in Swift

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Erica Sadun brought up a topic which is bugging me for some time already. It’s how Swift encourages you to handle optionals. It’s related to handling exceptions, which I covered earlier. Either you use if-let to unwrap them implicitly and do all the stuff inside the nested code block, or you end up with code which is a lot wordier than I’d like it to be.

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Storyboard Segues VS Tell Don't Ask Principle

UIStoryboardSegues are a blessing to add rudimentary navigation between view controllers in iOS projects. User interaction can trigger segues without any code. That’s all good and well to move back and forth between mostly static scenes in your Storyboard. Passing data around is not so easy, though, without making things more complicated.

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Model-View-View Model in Swift

Srdan Rasic wrote a good post on creating wrappers around value objects (like Strings, say) and custom-glue them to an application’s interface. It’s a technique I have used in my book on Mac architecture at one point but which seems to be tremendously useful for virtually anything view-related once you get to a high enough level of abstraction.

It’s weird that articles related to programming are so hard to quote. Instead of a quotation, let the resulting code illustrates what he has to say:

class ArticleViewController {
  var bodyTextView: UITextView
  var titleLabel: UILabel
  var dateLabel: UILabel
  var thumbnailImageView: UIImageView
   
  var viewModel: ArticleViewViewModel {
    didSet {
      viewModel.title.bindAndFire {
        [unowned self] in
        self.titleLabel.text = $0
      }
   
      viewModel.body.bindAndFire {
        [unowned self] in
        self.bodyTextView.text = $0
      }
   
      viewModel.date.bindAndFire {
        [unowned self] in
        self.dateLabel.text = $0
      }
   
      viewModel.thumbnail.bindAndFire {
        [unowned self] in
        self.thumbnailImageView.image = $0
      }
    }
  }
}

So now when viewModel’s properties change, the view controller will update the corresponding interface component. Sweet.

Exploring Mac App Development Strategies – Patterns & Best Practices for Clean Software Architecture on the Mac. Don’t worry about big software design decisions anymore. Take on Mac app development with solid principles, guided by extensive examples and explanation. Buy the book now!