VIPER by Experience: How to Set Up an iOS Project

Found a very detailed article about how a team implemented VIPER in their iOS project written by Michał Wojtysiak & Bartłomiej Woronin.

They discuss general project architecture, using tools to generate module files, and how passing data from one Wireframe to another works in their app.

I haven’t used VIPER in an iOS app, yet, but I used the concept in the Word Counter. There, nothing’s disposed after setup, so I have all Wireframes and their components setup once upon launch. The authors use Wireframes as factories for view controllers.

A Note about Syncing Changes: Where to Handle Sync Events

Further down, under “How to deal with listening changes from backend?”, the authors show how synchronization changes take effect.

This works, but I find the decision to be weird. Now the Interactor prepares data when requested and pushes changes upon synchronization events.

Usually, the Presenter is created in such a way that it both presents data to the view and handles events from the view. You can split this into two objects, let’s say Presenter and EventHandler. Then it becomes clear that the EventHandler can deal with events both from UI interaction and from syncing. It’s the best fit to translate any event into a command for the Interactor so it does its job.

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