Xogot, Godot 4.4 for iPad, Just Dropped

Miguel de Icaza has been working on an iPad adaptation of the Godot editor with all native UI. Check out his blog on the process and the SwiftGodot talk from GodotCon 2024.

SwiftGodot provides Swift language bindings to the Godot game engine so you can use Swift Packages from Godot. Check out the tutorial.

So: Yes, you can now create and run Godot games on the iPad.

It’s a $50 one-time in-app purchase if you want to buy it.

Read the Xogot release post

Comparing 2D Collision Detection and Hit-Testing Approaches in Godot 3

Teaser image

I played around with Godot and found that when my player character moved too fast, it would not collect items in its path. Here’s a short visual comparison of two approaches to move things in an engine like Godot. If you don’t know Godot: it is an engine, tool, and IDE to create cross-platform 2D and 3D games and GUIs. It’s basically Unity, but open source.

Continue reading …