Comparing 2D Collision Detection and Hit-Testing Approaches in Godot 3

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I played around with Godot and found that when my player character moved too fast, it would not collect items in its path. Here’s a short visual comparison of two approaches to move things in an engine like Godot. If you don’t know Godot: it is an engine, tool, and IDE to create cross-platform 2D and 3D games and GUIs. It’s basically Unity, but open source.

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