Xcode Requires A Lot of Data for Swift Package Resolution

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This picture shows one of the weird annoyances with Xcode and Swift packages. One package resolution step swallowed 45MB of my data. You’ve likely heard it elsewhere: when iOS developers need to work with Swift packages and Xcode but have a shoddy internet connection, tough luck! Xcode will fail to build because it’s “Resolving Packages” step inevitably fails.

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